![]() Originally posted by Smile:I don't get why all the whining about this matter.Ī lot of people like a true challenge, and the feeling of surpasing it, me including. Every time I entered a new area and a bunch of enemies popped up, I just sort of sighed and said 'OK, just have to grit my teeth and get through this annoyance so I can get back to the real game.' ![]() As for Trine, I also thought combat in earlier Trine games nothing more than an annoying distraction from what I actully liked about the games. Why do so many games have to have these tedious, pointlessly difficult boss fights just because a bunch of masochists bought a lot of copies of Dark Souls? Let the masochists keep playing Dark Souls clones, and leave the rest of us out of it. For me challenges are reserved for replays on a higher difficulty level, not a first playthrough.ġ00% agree! I'm playing and very close to the end of Evil Within 2 on GoG right now, and it's a great game overall, but as in so many games these days, the friggin boss fights are a real negative compared to the bulk of the moment by moment gameplay. ![]() I want to have fun, not 'git gud' and there's nothing wrong with that. ![]() I'm sick of promising games being so hard I have to walk away and give up on. Originally posted by exe3:I'm not going to judge so far from release but I will throw out there that I am sick of the 'hard for the sake of being hard' soulslike bandwagon many games go on. ![]()
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